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I am a mystery~someone you have known all your life and at the same time like no one you have ever met before.

Sunday, September 25, 2011

Waterworks Woes...Plumbing Leak

I just ran the Waterworks with Joshua Wyrmsword, another Merc friend, who was picking up the request for two clients. I tagged along on 'Rina, my legendary Ice wizard who still needed her robe and hat.

After defeating Luska and not getting a hat, I was disappointed but I knew his loot had been nerfed due to an exploit people had used to accumulate an abundance of mega snacks earlier this summer. When we defeated Syslter, I was positive that I would at least get another pair of boots or maybe my robe that I really needed. Boy was I shocked. I completed that whole run which took over an hour helping Josh to set the client up for the hits and help with deck set ups and then got nothing worth bragging about.

I thought I needed to let KingsIsle know how badly they are treating the players who have played their game fairly and went to look on their homepage to see if anyone else had already posted about this problem. Sure enough there was already a thread. So I composed the following letter and sent it to their thread titled, "Waterworks Rip-off". I even sent them an e-mail to their support office suggesting that they rectify the loot table at Sylster to accommodate those of us who are finishing the entire dungeon.

"I realize that there was an "exploit" involving Luska and Mega snacks that KI needed to fix, but I think how they adjusted the loot table of Luska and Syster was not the right way. Waterworks is one of the hardest dungeons to run and you MUST be level 60 to even access it. It takes plenty of time and treasure cards to ensure that it's successful.

To finally get to Luska, a boss with 20K+ health, and only get a darkwind and dragonflies treasure card, lvl 54 devoted vestment (what lvl 60 is going to wear THAT?), a sandstone reagent (hmm I can get that in KT), and a rank 5 glowing taffy pet snack seems like a big letdown and a major disappointment.

Yes I remember when mastery amulets were randomly dropped and at least one mega snack was a guarantee as was a level 60 hat. OK I understand because of the exploit this can be no more. People took advantage of something in order to get more mega snacks faster. However, they weren't the only ones punished. The rest of us, who DIDN'T were as well! Instead of "fixing" it so that they couldn't shortcut their way to Luska, you decided to make it so that the rest of us had a difficult time getting our own gear, too. :(

It wouldn't be so bad you see, not getting the stuff we are used to at Luska, but to continue fighting in this dungeon then get all the way to the final fight where you have 3 bosses with health ranging from 8-25K and you knew before that this boss at least dropped your robe or boots and one mega snack...

Only to go through the whole entire dungeon-legally, ethically, morally-the way you guys intended; and to get...JUNK! Giant, Minotaur, & Empower treasure cards, Glowing taffy rank 5 snack, Whimsical Surcoat, Rime Runners, Sunstone, Fish Fin, Deadly Fly Trap, and Pink Dandelion.

Really? REALLY?! Lvl 52 shoes and robe that I can sell for the same price as a blade I farm from the coven at level 40 in a quarter of the time? Pink Dandelions that drop from the mobs in all areas of KT that a level 15 wizard can plant?

I have 14 accounts. Yes, FOURTEEN now. 13 wizards are legendary so far. Guess how many tries it's going to take me to get my gear at this rate? Actually with 71 other wizards to level up guess how many times I am going to attempt it before moving on.

I honestly think that if you have completed the whole entire dungeon, then you should at least get something of your gear from Sylster. This at least shows that you are not doing the "exploit". So fine take the hats away from Luska. Give them Sylster. But make it so that Sylster at least drops a hat, robe, or boots EVERY time!"

Follow Your Own Path

Monday, September 5, 2011

Happy Birthday to Me...Wysteria Winners

I would like to first off, thank those who entered my contest! I really enjoyed reading all of your ideas.

I, personally, look forward to and hope that KI includes Mirage, Weirwood, Empyrea, and the Pigswick school spells into a new update. If you read the entries below, you will see where there is a possibility of continuing the main storyline with Morganthe, while incorporating these new worlds and our current adventures at Pigswick Academy.

So, now here are the entries (in the order received and posted without names) for you to peruse and comment on:

Entry #1

Mirage as they say, is a desert area, kind of in the theme of India. In the center of the world, their is a large and deep oasis. (that you get to go into at some point to do quests, save things, the usual ;D)

Then you have a kind of jungle, filled with snakes, monkeys, and bengal tigers Kind of a rainforesty thing.

At some point you are asked to talk to the Sultan (in a Sultans Palace, of course).

But first you must help to stop the bandits in the oasis village. It has 3 different streets in it, with market stalls all along the main one.(kind of like in Mooshu, with the main safe zone and then three streets off of it, same with the oasis and jungle.) There are people trying to sell their goods, like necklaces, fish from the oasis, etc.

You then find out that the Sultans adviser is really the bandit's leader and so you have an epic battle with him in order to save the Sultan(and no he does't have a parrot henchman, XD).

The mount could be one of the jungle creatures maybe. A slithering snake mount would be awesome. Maybe ride on a monkeys back, and when resting he could do a stand up and beat his chest. So maybe more of a gorilla?

To continue from Pigswick, I think this is maybe where they could bring in the Academy spells(since they didn't in Pigswick). Which could kind of be like them having said, "Oh since it's a tournament, everyone should have to use the same type of spells." (right?) That could be interesting. The boost for these would just have to match with their parallel schools.
They would probably mostly be Ember, Equilibrium, maybe some Spirit and Earth also?
Now to me Ravenwood will always be my home. Sure, maybe doing a one school year exchange would be fun, but I would never really want to leave Ravenwood for good. Here *almost* everyone is friendly and happy to help you in your schooling, and as you advance, that friendship grows. And sure, maybe the fountain is the source of magic for THAT world, but it can never replace Bartleby. Sure he may not be able to see perfectly (sorry XD) but he is very helpful and kind to us.

Then we come to the battle of the parallel teachers. I pick the battle of Drake and Bunch (Myth and Chaos).

(this is going to go a little Fan Fictiony style :D)
I can clearly see that Cyrus would win here. No matter how hard Heironimus tried, he would be no match for Cyrus. Cyrus would begin by summoning a minion. Then comes the building up of strengthening auras, surrounding him the power of myth. Heironimus puts up a shield to block the damage of Chaos/Myth. "Haha," Says Cyrus as he reaches his strongest point, "now this ends!" Heironimus throws a wave of Chaos energy that hits the minion, then Cyrus summons the mighty Minotaur. It's blade swipes, getting blocked by the shield, but breaking it. "That was supposed to 'end' this Cyr-" Heironimus cuts off as the blade comes down for a second swipes, taking out all of his energy. "NOOOOOO!" Professor Bunch falls to his knees, and then teleports out of the arena back to his classroom to rest. Satisfied by his victory, Cyrus walks through the Spiral door and returns to Ravenwood. (there were probably some more small spells, here and there too.)

So even though the powers of Chaos can make things downside-up, they can still not take the full brunt of a Myth school master. Especially when they have an amazing minion there to protect them when the battle rages.
-Hope you enjoyed reading my ideas (I haven't been to Wisteria yet, so this was mainly theory crafting on my part :D) It was really fun to think up the things. Some of them are not completely described, but that's where other wizards and KI put in their own ideas to fill in the gaps :). Thanks for holding this, it was fun!

Entry #2

I believe Weirwood would have a lot of resemblence to Grizzleheim. It would seem like a forest world with a few areas in the mountains. This world could be the fairytale world. Not only would you find fairies but also unicorns, centaurs, forest lords, leprechauns and many more creatures. There would also be some vicious enemies inhabiting the areas too such as orcs, giants, goblins, green men, and maybe even fairytale dragons. Weirwood would incorporate many schools into the enemies. The world could also introduce a new form of battling, battles with npcs! Our old friend Beatrice could guide us through the land. Her sister is one day kidnapped by a giant so you go to rescue her but you find the giant not taking any damage you exit out of the duel circle while Beatrice walks in exclaiming a line about saving her sister. She then joins the battle circle after casting a spell that lets the giant be attacked. Now she will help you throughout the battle.

Weirwood start by Merle Ambrose wanting you to visit Beatrice to check on her but things quickly spin out of control when(in a custcene)a horde of goblins come and invade the fairy kingdom. You go around helping the fairies as they defend the city. Then you meet the fairy queen who asks you to bargain with the unicorns for a special talisman that would protect the Kingdom. After helping the unicorns you receive the talisman but when you return no one is around.

You then search the surrounding forest to find that Beatrice and a few other fairies escaped when a mighty dragon attacked. The dragon captured the other fairies and is holding them up in his castle. The dragon is unable to leave the castle now though. Three items were recently created to seal the dragon in his lair, but you must get those items to save the fairies.

You go to the Centaurs, Leprechauns, and the Dryads to receive the items. All of them mention a woman in black. You finally get the items but you must get through the gates the only one who has the keys to the gates is a Satyr trapped by the Orcs you fight your way through a mountainous area to get the keys you open the gate and break the seal. You then enter a dungeon with hard puzzles and enemies till you get to the dragon which is controlled by Morganthe. Morganthe escapes with a Dragon horn and you must fight the dragon. After defeating him you free the fairies and save Weirwood.

The clothes of this world would be fairy like and made of cloth. A lot of the clothes would have very minimal resist but more attack power. Mounts would include small birds, and the dragon that you fight.

Spells the enemies would use would be based on nature and spells such as shields would rarely be used.

I would stay in Ravenwood. The teachers in Pigswick might be great but the students learn nothing all they do is nap. Ravenwood encompasses a larger world with offers more for younger wizards to do. There seems to be no pets in Pigswick either. Plus the hats look like your going to bed.

In a battle between Falmea and Ankhu, Falmea would win. If Ankhu didn't feel too scared then he would start throwing out weak spells such as Fire Dog and Fire Troll (Opposite spells). Falmea would immediately. Put dots on Ankhu breaking all his shields she would meanwhile be blading up for a giant Efreet that would roast Ankhu to the core. Thank you for reading my ideas!

Entry #3

Picking the Spells Topic

Spelll 1: Green Minion-Earth. 3 Pips. This minion is basically a Green Man who aids you in battle, using lower attacks of Earth magic and sometimes healing you if you need it.

Spell 2: High Tide-Tempest. 3 Pips. The spell's appearance is an electrical wave crashing down on top of all of your opponents. This doesn't damage your opponents, but it does give all opponents +50% sheilds to the next Tempest spell used against them.

Spell 3: Warmth-Ember. 1 Pip. Warmth is kind of like Calm, reducing the threat of the opponent 10%.

Spell 4: Spirit's Curse-Spirit. 4 Pips. This is a damage-over-time spell, appearing in the colors of black and white. The appearance is a spirit rising out of the ground and zapping the opponent with black electricity. First it will -75 health, and then over the next 3 rounds it will -425 health.

Spell 5: Ogre-Chaos. 3 Pips.This is a spell that is good to use when getting rid of somebody fast. It will -525 health of the opponent you cast it on.

Spell 6: Pegasus-Frost. 4 Pips. This is a healing spell. It will steal (by trampling with hooves) 800 health from the opponent you cast it on, and give 400 health to you, by bowing to you. It appears as a glittering white pegasus, with snow falling all around it. It tramples the opponent you cast it on (stealing 800 health) and than turns and bows to you (giving you 400 health).

Spell 7: Equality-Equilibrium. 2 Pips. You cast this on an opponent when they have more Pips than you. Red mist swirls around both of you, and Pips are taken from the opponent and given to you, to make it so you both have the same amount of Pips. This is an especially good spell for bosses and PvP.

I hope you liked  my spells!

If I had the choice to transfer to Pigwick...

No way! Pigswick folk are cheaters, and I don't want to be that kind of wizard. Plus, it is quite obvious that the fountain is deffinitely NOT the source of magic, as it is man-made, and you just can't put enough magic in it for the whole Spiral. I am loyal to Ravenwood now and always.

Professor Duel

Professor Dalia Falmea vs Professor Ankhu
The winner is...Professor Dalia Falmea!

How did she win??? WEll, for starters, you can tell right off that Ember magic is NOT the strongest at all, from the description Ankhu gave us: "about warmth and security and that the wizards who study Ember are not very adventuresome, preferring the comforts of hearth and home becoming crafters, doctors, cooks and using the flames of Ember to forge artifacts, treat injuries, and baking." Fire Magic is very powerful, and have a nice variety of different spells.

Some spells Dalia used were:

Fire Elf
Fire Bats
Fire Bird

All of these spells are powerful, and Ember magic is obviously the more lazy, quiet type. Even I, a Life wizard of level 30, know that. 

Well, I hope you liked my spells and I hope that you find my arguement reasonable!

Entry #4

I imagine Empyrea as an empire because of the likeness in the names. Let's think of the Myth house -- a Roman influence with its architecture such as pillars, bath houses and rainbow bridges, and monsters like blood bats, minotaurs, cyclops, and trolls. Medusa is a major boss, along with other Roman-influenced monsters, and a wise, old Humongofrog can help you on your journey through the city.

There would be three sections of Empyrea:

1) The Inner City/Marketplace: where shop vendors reside and wizards go to shop. The robe, athame, ring, pet, etc. vendors would reside here, along with Zeke and Eloise and the mini game kiosks. Also in the Inner City would be a coliseum. When I think of Rome, I think of the Coliseum, so there would be a big stadium where a battle would be held. Maybe you would have to fight other wizards there. Perhaps this could be another PvP arena? Wouldn't it be cool if you HAD to be level 60 to battle in there? Just think of how awesome that would be! Or it could be the final battle location for the world of Empyrea. There would also be schools for learning art, science, and music, where you will have to complete quests to get special badges notating your newly found trade. There would also be a quest called “All Roads Lead to Home” (replace home with Rome for actual saying). This quest line would be of epic proportions and would take you everywhere around Empyrea.

2) The Outskirts: where wizards like to take walks on the side streets of Empyrea. These streets would almost resemble Cyclops Lane. Here you would find the beginnings of the monster possibilities -- easier monsters like blood bats and trolls would reside here. They try to get into the Inner City, but you keep them out using your magical powers and the help of others. Of course, like the many other worlds out there, the townsfolk are completely helpless (even though they use magic as well...) and need you to defeat many of these monsters so they can enter the city.

3)  The Forest: where the real bad monsters live. Monsters of ancient Roman lore would reside in this forest. Minotaurs, hydra, centaur, cyclops, and muses wander the forest searching for their next victim. There would be three main bosses here: The Three Muses (Storm, Fire, and Life), Medusa (Myth), and a Cerberus, or Orthrus (Death). This is also where the wise, old Humongofrog lives. He gives the quests to defeat these bosses and save Empyrea.

The final battle would be against Cronus (could be known in the game as Kronus), one of the strongest titans in Roman mythology. He would be an Ice boss and would be very hard to beat. He would cheat with elemental dispel, tower shield, and healing himself. This battle would be located in the Coliseum if it wasn’t used for PvP or something along those lines.

If you think of the Myth house, there is a rainbow leading to the clouds. This could be the home of the Sky-Squid. They inhabit the sky and maybe even pollute the rain that falls down on the city of wizards. The squid gives rainbow ink, which needs to be taken by force through battle, and is not obtained easily. Although the squid flies in the sky, it can easily cause an earthquake on the clouds and break shields in a pinch. The squid will look like Luska from Waterworks, and maybe they even cheat like Luska! Perhaps we will meet a family member of Luska in Empyrea and have to defeat him for our own rainbow ink gathering quest.

As we saw in Wysteria, KI introduced Pegasus creatures that fly around Pegasus Place. These would be available as mounts in Empyrea, along with Echidna (head of a nymph, body of a serpent). We already have griffin mounts available through the MFP gift card, but these would also be available with the release of Empyrea. As for clothing, we would receive helmets sort of like the ones you see in DS – the ancient armor helmets – and robes that resemble some of the clothing drops in Celestia (and before you jump on me for this, there is some pretty cool clothing if you look hard enough). The boots would be like Roman sandals, and we could have the option to carry a sword/shield combo if you got a lucky drop from a boss. The sword and shield would have combined stats, and you wouldn’t be able to change out one shield for another.


Professor Dalia Falmea vs Professor Ankhu

Falmea would have this battle in the bag. Falmea’s Fire School teachings are all about passion and strength while Ankhu and the School of Ember stay in the background and play it safe. Ankhu describes his Ember wizards as homebodies, baking cookies and crafting. Falmea seems to know the true power of Fire and would give it her all. Ankhu would be terrified of Falmea’s confident air and would most likely go down with one Efreet.


I would absolutely stay with Ravenwood School if I had the choice. The power the Fire school has to offer is fantastic, as is the potential of all the other schools. I think the Pigswick students and teachers have it all wrong. Though some of the schools sound a lot more interesting, being a fire wizard, I would have to stay true to Professor Falmea. It may be interesting to do some sort of “study abroad” program to see what the School of Ember is really made of, but the descriptions the new teachers gave us make me want to stay with Ravenwood.


Thanks so much for dealing with my excessive amounts of writing!! :D

Entry #5


Next, I'd like to share with you my Earth school spells:

Level 1 - Stunning Vine
1 pip
40-60 earth damage plus stun enemy for 1 turn
Animation: A vine grows from seedling to grown in teh center of the ring, then extends a whip-like tendril to constrict the target enemy.

Level 2 - Magical Growth
1 pip
Adds (2) power pips to self
Animation: Rays of green energy rise from the ground surrounding you with a bright green aura

Level 3 - Natural Force
2 pips
Heals friend/self for 400 or Damages enemy 150 (you choose by which target you select)
Animation: A Dryad type creature spins up from the ground in the center of the ring and continues spinning until it faces the target, then if the spell is a heal, the eyes would flash green and shoot healing beams to you or your friend, if it is a damage, the eyes would flash red and shoot red beams toward the enemy.

Level 4 - Summon Treant
4 ips
Summons Treant minion with HP equal to your max HP.  Minion can cast Stunning Vine, Natural Force, Wall of Earth, or a physical attack that does 100 damage per pip.
Animation:  Looks like the current Tree Elemental spells.

Level 5 - Green Man
5 pips
480-540 Earth damage to one enemy
Animation:  Looks and acts like the Green Men from Wysteria

Level 6 - Wall of Earth
4 pips
Prevents the next 800 cumulative damage to your team
Animation:  A wall of earth rises from the ground in front of your entire team and remains there until it has received 800 damage.  It then cracks, crumbles, and turns to dust.

Level 7 - Fissure
7 pips
Deals 400-500 earth damage to all enemies and removes all of their pips
Animation: A fissure opens directly below the enemy team and their health and pips appear to be sucked down into it, then it closes.

Level 8 - Beauty from Ashes
8 pips
Fully restores any defeated teammates including self) *Note* This spell will still be cast even if you are KO'd this turn after selecting it from your hand.
Animation: Hands appear out of the ground and lift the defeated team memberinto the air and gently place them back down in thier circle with full health and mana.

As far as which school I would choose to attend, I believe that I would have to remain at Ravenwood.  The students at Pigswick are far too delusional about the level of their talents.  They are suprisingly undertalented and over confident (much like an entire school of Nolan Stormgates) and I believe that this reflects poorly upon the teaching methods of the Pigswick Proffessors.

For the magical duel, I selected Moolinda Wu vs. Chester Droors.  I believe that using the earth spells listed above, Proffessor Droors would make short work of Proffessor Wu.  Casting a Magical Growth on the 1st turn into a Treant minion on the second and then building to a debilitating Fissure would pretty much seal her fate.

Thanks for the contest and I hope you enjoy your birthday.

Entry #6

For the Hypothetical Questions/Reasoning I pick the question:

Benedict Glendemming vs. Diego.

Diego and Glendemming have obviously had previous engagements, and to my understanding of human psychology (one most know outside information to make theorycraft) Diego won every time, except his first encounter, so Diego FTW!

For the Other World Questions I chose:

Empyrea, I suspect  world based on the old idea for Celestia, a sky world, at one point KI was thinking of a sky world for Celestia, but the story didn't work, maybe another go? Also An Empryea is mystic bird from the Dragons Quest Series, and we all know that people who make games, play them.

I suspect that many of the creatures from this world would have bird wings, and the sky squid would be a giant squid with wings. IMAGINE IT :D Also the arcitecture would be more Greek then Roman, while not that distinct, there is a difference. (more pillars)

(sorry if this is a bit late :/ )

Entry #7

To SorceressMiklai,

I think Empyrea would be a giant castle in the sky famous for it's unique goods and trading, ruled by The King or Emperor and his family also live there, including his daughter, and they are much loved and respected by the people.

Huge flying ships sail in the skys bearing the flag of Empyrea, fighting menacing sky squids that try to attack the castle, and defending Empyreas riches from Sky Pirates who sail the skies for days and lurk in the secret underground tunnels and sewers of Empyrea.

Empryea wouldn't survive without magic, which is supplied by precious magical stones in the ships to make them fly, and most of all one precious stone held in the centre of Empyrea castle called the Soaring Sapphire, which keeps the lands afloat, and protects them from the dangers in the surrounding skies.

The people and wizards in Empyrea rely on these magic stones to cast their spells, and as wizards
we too will be able to obtain stones, gem, and rune based casting implements, which can hold enourmous power, or even enchant our current equipment to make it even better.

The Castle has a Grand Wizard who oversees the safety of Empyrea, studies huge amounts magic, and is very skilled at it too. He is great friends with Merle Ambrose, however they haven't seen each other for a very long time, until his apprentice mysteriously disappears and the attacks from pirates, sky squids, moon sharks, cloud beasts and sun basilisks become more frequent, and more dangerous, and he manages to contact Merle for his help and advice. Merle sends you, Ravenwood's best student to help the Grand Wizard as best you can, and maybe you'll learn some new things too!

It is soon revealed that the Grand Wizard's last apprentice was tricked by Morganthe to hand over the secrets of Empyrea, and the Emperor's daughter is then kidnapped and being held hostage by pirates. The pirates aim to steal the sapphire and sell it to Morganthe for piles of gold, silver and treasure that she promises them, using the daughter as a ransom. You are begged by the Emperor to save his daughter, and stop the pirates before they take the chance to steal the sapphire, and the Grand Wizard
fears his apprentice may be behind the trouble of new Pirate forces.

Because of Empyrea's many riches, the people all wear lavish clothing, thick fluffy capes, and vibrant ( and more importantly expensive ) dyes. The main transportation in Empyrea is the Sky Ships, however some mounts available include the nimbus cloud, and the very rare sun basilisk.

Magicians in Empyrea focus on magics of the sky, and earth, studying runes hard to reveal ancient magic. Some of the most powerful wizards can cast spells that summon forth might blasts of wind, rain or any weather, and even mighter wizards can call a cloud beast to their aid.

I would much rather remain at Ravenwood that transfer to Pigswick, because the Ravenwood curriculum is much more practical based, and you learn through casting true spells, dealing with the consequences, and learning from it. Whereas at Pigswick, the learning is all about theory, which is definitely important, however students leave without any true experience. Plus, Merle Ambrose seems
a much nicer headmaster than that scary Belladonna Crisp..

For the battle, I decided to pick Lydia Greyrose vs Quentin Burble, since she is my favourite teacher! Obviously Professor Greyrose would win, because Quentin just copies the old Frost Teacher's lesson plans, and hardly knows any magic at all! Also, Greyrose is quite small, and not a very easy target to hit! But don't underestimate her size either, she knows lots of great magic from her home of Candyland, I am sure - and she could use this magic to tempt the Gobbler she faces with a treat or too! An easy win!

I think I included everything I wanted to say. Thanks for the contest, it really got me thinking of some interesting ideas! :)
Hope you enjoyed what I wrote!

Entry #8

Other World Questions

How about Weirwood? It is mentioned in the storyline that Beatrice, a wizard, came from there. It also mentioned some of the enemies who snuck in through the Portal. What other kinds of wizards and enemies come from this world?

I would think that Weirwood would be jungle type kind of world (could be woodsy) but with large mushrooms and flowers bigger than our own body. Everything's bigger than us since pixies are naturally small so that would make sense. Oh yes, Weirwood would be full of Pixies, all different kinds and colors. Fire Pixies, Death Pixies, etc etc. There would be also pixie NPCs to tell us our quests to help them clean up their worlds of monsters that wanna eat them. Also, and to teach us new spells perhaps. I can imagine Black Panther monsters who would prowl the jungle floor. Or strange spiders and winged bugs waiting to make webs then try to catch pixies with their traps.  Maybe new animals like monkeys who loves sparkly things such as the pixies? There would also be trolls and goblins who wants pixie's valuable wings. There could be "shadow" monsters who lurks behind things and tries to blend in with the real shadows. They would have red eyes and it's the only giveaway sometimes that they are there. It also would be cool if there were large lightning bugs all over as well as butterflies. I do think it makes total sense if the new Pegasus mounts are out which fits this world as well the butterfly mounts. Pixies would have houses high up in the tree tops that we can climb up and walk on with bridges in-between trees. And the trees are like celestial trees, the huge ones.

Hypothetical Questions/Reasoning

Who would win in a fair competition between these obvious rivals/parallel characters:

Headmaster Merle Ambrose vs Headmistress Belladonna Crisp

I would say Headmaster Merle Ambrose because I was reading a post that he made in 2008 that stated that he studied ALL kinds of magic both Ravenwood AND Astral.  It seems like Merle Ambrose is willing to learn other kinds of magic in addition to his own. This does give Merle a leg up since Belladonna Crisp seems way too limited to her own school spells. She even stated that she thought that Wysteria knew better than other worlds especially Ravenwood. So this would make sense if Merle used Balance spells since he likes to dabble in everything in addition to the Star & Sun spells. He would be able to switch between different schools of magic and while garg'ing them up. So using the Balance school, he would use Novas for negatives, Spectral Blast for varied elemental attack and he would be able to heal himself with Availing Hands. And if he had to, he could just use a vengeance for critical healing or attack. 

I would believe that Headmistress Belladonna Crisp would use utility spells to protect herself, maybe spell block, shields, high but slow healing with low pips (same goes for attacks)? I do personally believe that Wysteria is all about Utility spells: blades, shields, healing, etc etc.

For example: there could be a defensive spell called "Fortificaton" with 2 pips. This is a spell that would will your entire body glow with an aura in fire, lightning or whatever but that would block the school's attack and critical. It would be singular school spell though, not general. So there would be a Fortification for each school. So you would have to pick carefully when going up against an opponent. 

Healing could be like sucking health from the ground, the plants and etc from around you. But you have to be careful not to accidentally kill the vegetation around you. You have to always leave some life behind so it can regenerate. It's a delicate balance cos if you accidentally do so, then you can't heal yourself anymore. This probably could be called "Balance of Life." This spell would be 4 pips I believe since it could give you a HIGH but over time healing.

Contest Time

Explain if you would remain at Ravenwood or transfer to Pigswick and give a good reason.

I would transfer to Pigswick just to learn something new. It NEVER hurts to learn something new that can expand your spellbook and your knowledge of how magic works. I mean, that's what being a wizard is all about. It's about learning about new things and broadening your knowledge. It makes you a stronger and better wizard.

And now...Who are the winners?


First place...Entry #7

This is a rather detailed tale of Empyrea showcasing a continuation with Morganthe which opens a whole new world and devious plot. There are new Sky Pirate enemies and visualizations of the flying ships. It shows correlated creatures of the Sky Squid like the Moon Shark, Cloud Beast, and Sun Basilisk. Teasing new spell ideas, mounts, and fashion are also included. Very well done!

Second place...Entry #1

Mirage, that optical illusional world, that us wizards keep hoping is out there LOL With the release of the Mega Bundle, KI certainly showed us a mirage with hopes of a new world of this design. But, I digress...

Or do I? This world would be perfect to introduce next. Fighting in an Indian-type desert/oasis/jungle with new creatures like monkeys, bandits, tigers, and snakes. I can also see crocodiles as an enemy or maybe even a mount! Saving the Sultan, while riding in style on our flying carpet mounts and wearing the Sultan's Attire clothing (BTW I SOOO want Nalia's outfit). Shopping in the market stalls and staring at the attractions like snake charmers, fire walkers, and other illusionists (yes I thought of Aladdin, one of my favorite Disney movies). The elements are already there other than KI making the storyline and creating the world. Hmm, how long does that take anyway? LOL :P

Third place...Entry #4

This entry also showcases Empyrea in detail. It comes complete with a description of side areas, including a colossal Coliseum for an epic final boss battle. Gladiators to the ready!! From this entrant, we can get an idea of what the Sky Squid is and what type of quest he would be involved in. Monsters are described in the side streets, vendors in the market, clothes to wear (would togas give resist? LOL). I loved the idea of the Three Muses as an elemental boss (maybe the Three Fates as spirit bosses?)

Congratulations to the above.

Thanks also to those who helped me judge because I certainly had a hard time making up my own mind!

I am more of a giver than a receiver, so even though it's MY birthday ALL those who submitted will be getting a Birthday Snack Pack.

Please contact me at my email SorceressMiklai(at)yahoo(dot)com with a TFC to claim your Birthday Snack Pack. I will contact the First, Second, and Third prize winners personally via method of submission. Please be on the lookout for a reply.

Until next time, next year, and next birthdays...

Follow Your Own Path